Engine first
We build on SCFramework, our own C++ engine, so the tools bend to the game — not the other way around. When Gunshot needs a tile painter, we put it in the editor.
From local roots to universal solutions — building a digital legacy of trust, continuity, and innovation.
A top-down dungeon crawler, built on our own engine.
A lightweight C++ game engine and editor the whole team can use.

Game analytics with real-time event tracking.
We build on SCFramework, our own C++ engine, so the tools bend to the game — not the other way around. When Gunshot needs a tile painter, we put it in the editor.
Teliqos, our analytics platform, tracks events in real time on ClickHouse and Kafka. Decisions about the games come from data we collect with our own SDK.
The Finetion brand designs and ships client sites and product apps. The same quality bar applies whether it's a game build or a marketing page.
Makine Launcher ships on the Microsoft Store and localizes games across Steam and Epic Games libraries. The code behind our work lives on GitHub.
Most of what we ship runs on technology we wrote ourselves — SCFramework for games, Teliqos for analytics. Owning the stack keeps us fast and keeps the quality bar ours to set.