Our own engine
We build on an engine we make ourselves, so the tools bend to the game, not the other way around. When Gunshot needs a tile painter, it goes into the editor.
Creativity that builds its own foundation
Titles built on our own engine, from dungeon crawlers to mobile.
The engine and tools we build our games with.
A top-down dungeon crawler, on the engine we build ourselves.
We build on an engine we make ourselves, so the tools bend to the game, not the other way around. When Gunshot needs a tile painter, it goes into the editor.
We measure how players actually move through the games, in real time, and let what we learn steer the design.
Quality, creativity, sincerity and integrity: why do they matter this much?
For anyone who keeps their sincerity, earns their creativity through quality, and sees all of it as one whole.
We build the layers our games run on ourselves. Owning that foundation end to end speeds us up rather than slowing us down, and it keeps the bar for quality and creativity in our own hands.
The stores our games go to, and the code behind the work.