Cedra Interactive

Who we are

With tools we build ourselves, we make our own work.

CEDRA Interactive is an independent game studio. We make our own games, and we build the engine and the tools we make them with.

Our games run on an engine we write ourselves. When one of them needs a tool that does not exist yet, it goes into the editor, so the tool bends to the game rather than the game to the tool.

Three games are in development at once: a dungeon crawler on desktop, and on mobile a puzzle game and a spot-the-difference game. Different genres, one production line.

We measure what players actually do in our games with analytics of our own, and let it steer the design. What we release, and when, stays our decision.

Building since
2025
Players reached
2M+

Two arms, one studio

Where we started

We started in 2018 as a non-profit community formed to break the language barrier, translating games into Turkish. We carry that work on with the same conviction we began it with.

Those years taught us something plain: if you do not build a thing end to end, you cannot defend its quality either. It is the same reason we now build our games, the engine under them and the way they reach players.

We do not only make the work. We build the way it reaches people.

Already out in the world

Every project we have released is the reference for what we can do now. We publish games to build experience, and for the same reason we grow communities and write desktop applications. We take the lesson from each step and turn it into the next idea. This is still the beginning for us.

  • SaaS · teliqos.io

    Teliqos

    Our game-analytics platform, live and in use on our own games.

  • Google Play · Closed test

    One Line

    Our mobile puzzle game, in closed testing.

What we hold to

  • Quality
  • Creativity
  • Integrity
  • Sincerity
  • Quality

    The same standard holds across everything we make. Quality is not an impression but a testable, verifiable and sustainable result.

  • Creativity

    We look for difference not only in theme or aesthetics, but in how we think, how we build and the experiences we put out.

  • Sincerity

    We grew up inside gaming culture and we are still living in it; the player in us is not a marketing line, it sits in the decisions behind every build. So we state our capacity as it is, keep our goals separate from our present, and back our claims with working products, concrete output and measurable results.

  • Integrity

    We keep control of the critical layers of production and build the technology we need within our own capacity as far as we can. We build systems that grow and are reused over time, not one-off solutions, so what we learn on one project carries into the next. The same wholeness runs through how we speak: across every production and every channel we stay direct, and what the eye sees and what the ear hears complete each other — slices of one cake, a key and its lock.

Where we're headed
From local roots to a universal digital legacy, built on quality, creativity and integrity.

Across the years since 2018 we have not only made games and software. We found our own character, and never lost the independent streak we started with.