Cedra Interactive

Product schedule

One Line

Game schedule

Back to the terms of service

A Scope of This Schedule

This is the product schedule for One Line, published under section 3 of the terms of service. It is not a separate agreement and is not read on its own: your agreement for One Line is the body of the terms, the annex for your jurisdiction and this schedule, read together.

One Line is in development and is not yet offered to the public. Where access is given before release, for testing or for a preview, section 13 of the body governs that access alongside this schedule, and neither document is a promise that the title will be released.

This schedule adds to the body for this title alone. It does not reduce a protection the body or your local law gives you, and it does not extend our liability beyond the limits in sections 17 and 18 of the body.

B The Product

One Line is a puzzle title for mobile devices. It is played on a board of hand-built levels and requires no account to play.

One Line is intended for release through Google Play and the Apple App Store. You obtain the title, and pay for it or for anything within it, through the store and not from us. The store's own terms apply to you as that company's agreement, and section 11 of the body explains what they mean for this one.

CEDRA Interactive publishes One Line and is your counterparty for it under section 2 of the body, whichever store you obtain it from and whatever the store's page says about the developer.

The title's age rating, its content descriptors and its hardware requirements are stated on its store page for the territory you buy in. Those statements describe the title; they are not a warranty, and section 17 of the body applies to them.

C Licence

Under section 7 of the body we grant you a limited, personal, non-exclusive, non-transferable and revocable licence to install and play One Line on devices you control, for your own personal and non-commercial entertainment. The licence covers the title as we supply it, including the updates we issue for it.

The licence is not a sale. It gives you no right in the title's code, assets, characters or audio beyond playing it, and it ends when your access ends under section 16 of the body or when the licence is otherwise revoked as that section allows.

You may install the title on more than one device you control and play it offline where the title supports that, unless the store you obtained it from provides otherwise. You may not transfer the licence or the account holding it to another person, except where the store you bought through operates a transfer we are bound to honour.

D Name, Marks and Content

One Line, its logo, its characters, its artwork, its audio and its text are owned by CEDRA Interactive or its licensors, and section 12 of the body governs them. The licence in this schedule lets you play the title; it is not a licence to use its name or its marks.

Video, Streaming and Screenshots

You may record, stream and publish footage of your own play of One Line, including on channels that pay you for it, provided that the material is your own commentary or performance rather than a substitute for the title, that it does not present itself as published or endorsed by the studio, and that it complies with section 8 of the body. This permission is given freely, may be withdrawn for a particular use, and does not transfer any right in the title.

You may not distribute the title's assets on their own, sell footage as a product in itself, or use the title's name or marks in a way that suggests a partnership, sponsorship or endorsement that does not exist.

Modifications

Altering the title's files is prohibited by section 7 of the body. Where a title offers official support for modifications, the rules for it are published with that title and are read as part of this schedule; nothing in those rules gives you a right in the title's own code or assets.

E How the Title May Be Used

Section 8 of the body states the conduct rules that apply across everything we operate. For this title they mean, in particular, that you may not:

  • use cheats, trainers, automation or any tool that alters how the title behaves, or exploit a defect for advantage;
  • interfere with another player's session, or with the servers or services the title relies on;
  • extract, scrape or republish the title's content, or use it to train a model or build a competing product;
  • use the title, or an account holding it, to sell services, advertise, or run anything commercial that we have not licensed in writing.

Where a title has competitive elements, detection of cheating may be automated; a suspension or ban that affects your access is reviewed by a person before it takes effect, and section 16 of the body governs how it is applied and contested.

F Payment, Virtual Items and Refunds

Payment for this title, and for anything offered inside it, is taken by the store you bought through. We set no price at checkout, hold no card details and issue no receipt: those are the store's, and section 10 of the body governs purchases generally.

Where the title offers virtual items, currency or unlockable content, they are licensed to you as part of the title and are not owned by you, have no monetary value outside the title, and cannot be exchanged for money or transferred except where the title itself provides a way to do so. Ending your licence ends your access to them.

Refunds are handled by the store under its own policy, and your statutory rights as a consumer, including any right of withdrawal, are set out in the annex for your jurisdiction. Where a store refunds a purchase, the licence that purchase carried ends with it.

G Data

The privacy notice published on this site states how CEDRA Interactive handles personal data, and it applies to One Line in full. Section 14 of the body ties the two documents together.

No account is needed to play One Line. Game state and settings stay on your device and are removed when you uninstall the title, unless you keep them in a CEDRA ID as described below.

One Line is made for players of every age, children included. On first launch it asks your age, once, as one of nine age groups or, between 10 and 19, as the exact age, and you may choose not to say. The game keeps the lowest age the answer allows together with the day it was given, and counts it forward from that day without ever counting a birthday that may not yet have passed. The answer stays on your device, in your Play Games cloud save if you use one, and in the save kept in your CEDRA ID if you connect one; it is not otherwise sent to the studio's servers, and an age once given cannot be changed. Until there is an answer, no ad is requested, no usage statistic is sent and Google Play Games does not sign you in. A player who may be under 13, or who chose not to say, is treated as a child: ads are requested as child-directed, which means Google receives no advertising identifier and shows nothing personalised, ads are limited to content rated for everyone, and no usage statistics or crash reports are sent. A player who chose not to say does not take part in the world rankings and may add an age later, once, under Settings › Privacy. A player who may be under 16 is not shown a consent message and is not shown personalised ads.

If you are signed in to Google Play Games, your progress is also kept in Play Games Saved Games, a cloud save that holds progress only, and achievements and leaderboards use Google Play Games Services. Google is an independent controller of your Play Games profile. The studio receives the player identifier and display name.

A player of 13 or over may connect a CEDRA ID, the studio's own account for its games, in the game's Settings. It is optional, and the game is the same without it. Signing in takes place on the studio's page at account.cedrainteractive.com, with a six-digit code sent to your e-mail address or with your Apple or Google account, and in a build for HUAWEI AppGallery also with your HUAWEI ID. The e-mail address is not stored: the studio keeps a keyed hash of it, from which the address cannot be recovered, and a masked form such as a•••@example.com that is shown back to you. From Apple, Google and HUAWEI the studio receives the identifier they issue for your account and, where they share it, your e-mail address, which is treated in the same way; no password reaches us. Apple, Google and HUAWEI are independent controllers of the accounts you hold with them. While a CEDRA ID is connected, the game keeps a copy of its save on the studio's servers so that it can be restored on another device: your progress, the settings that travel between devices, the age answer described above and your ranking name, with a short summary of your progress that is shown when you choose between two saves. The account service runs on the platform of Cloudflare, Inc., and the code e-mail is delivered by Resend, Inc.; both act as the studio's processors. To limit abuse, keyed hashes of your network address and of the e-mail address a code is sent to are kept for one hour, to count requests. "Sign Out" on the CEDRA ID page in Settings removes the account from this device and leaves it in place. "Delete CEDRA ID" deletes at once the account, its sign-in methods and every save kept in it; your progress stays on the device. You can also ask for deletion without the app, as the privacy notice sets out under Account and Data Deletion, naming the e-mail address or the Apple, Google or HUAWEI account you sign in with.

The game shows ads through Google AdMob, a service of Google LLC: banners on the Saga map and after an Endless run, interstitials between levels, and rewarded ads that you choose to watch. To show, measure and, where you have consented or the law does not require consent, personalise ads, Google receives the advertising identifier of your device, your IP address, device and app information, and your interactions with ads. A consent message from Google's User Messaging Platform is shown where it is required, and you can change your choice later under Settings › Privacy in the game. For players of 13 and over, ads are limited to content rated for teens. A purchase of "No ADS+" removes banners and interstitials; rewarded ads remain optional.

Usage statistics are sent to Cedralytics, the studio's own analytics service, which runs on the studio's own servers. They are linked only to a random install identifier made on first launch, which the About screen shows; with them the studio keeps the country your connection comes from, never the IP address. They consist of gameplay events (a level started, finished or failed, the time taken, hints used, store visits and purchases with the store's order number, so that the studio's count can be checked against the store's own sales report, and ad impressions with the revenue they report) together with your device model, operating-system version, app version and language. They are sent only for players of 13 and over. The switch "Data sharing" under Settings › Privacy turns this off: the analytics component is then not started and nothing that was waiting is sent. Usage statistics are kept for 24 months.

Purchases go through Google Play Billing. Google takes the payment and is a separate controller for the account, payment and device data it holds about you. The studio receives the purchase confirmation, consisting of a product identifier and a purchase token, in order to grant the item. No card or bank details reach us.

On iPhone and iPad the same rules apply, with Apple in Google's place. Purchases go through the Apple App Store's In-App Purchase: Apple takes the payment and is a separate controller for the account, payment and device data it holds about you, and the studio receives the transaction confirmation needed to grant the item. Achievements use Apple Game Center, of which Apple is an independent controller. A player of 13 or over is asked by iOS, through App Tracking Transparency, whether ads may use the device's advertising identifier (IDFA); without that permission Google receives no advertising identifier and ads are not personalised with it. Children and players who chose not to say their age are never asked and are shown only child-directed ads.

Daily reminders are scheduled on your device by the system, and no server is involved. Sharing a result uses the system share sheet, and the image is created on your device.

When the game crashes or freezes, a report is sent the next time it starts, to Cedralytics on the studio's own servers, through the open-source Sentry SDK; nothing is sent to Sentry. A report holds where in the code the problem happened, the app version, the device model and operating-system version, the last few screens visited and the same random install identifier as the usage statistics. It holds no screenshot and no advertising identifier, and no IP address is kept. Crash reports follow the usage statistics: they are sent only for players of 13 and over, the "Data sharing" switch turns them off as well, and they are kept for 12 months. Google Play's Android vitals also receive crash and freeze reports from the system.

The world rankings are the studio's own, on its own servers. A player of 13 or over is on them from the start, under a name the game makes up; the switch "World ranking" under Settings › Privacy takes you off them, or back on, at any time, and while "Data sharing" is off the rankings are off too. A player who may be under 13 is asked once, after Saga level 23. On the rankings you are a random player identifier, with a secret that stays on your device; a name, which the game makes up and which players of 13 and over may replace with their own after a basic filter, and which other players see; your platform; and your best scores (daily streak, Saga level, Zen boards solved, Endless record). When you are first placed on them, the address your request comes from is kept as a keyed hash for one day only, to limit sign-ups. Where Google Play services are available, a new best carries a Google Play Integrity token, which lets us check that it comes from an unmodified copy of the game; Google processes signals about your device and the app to produce it. Leaving the rankings deletes your player and your scores from the boards.

"Delete my data" under Settings › Privacy deletes from the studio's servers, within minutes, the usage statistics, crash reports and ranking entry of this installation, and turns data sharing off; your progress stays on your device. If there is no connection at that moment, the request is sent as soon as there is one. You can also write to us quoting the install identifier the About screen shows.

The game does not access your location, contacts, camera or microphone.

H Support, Changes and End of Service

We support the title through the contact address in section 23 of the body and through the store's own support channel where the store requires it. We do not commit to a response time for a consumer title, and no service level applies to it.

Section 15 of the body governs changes to the title and its availability. A title can be updated, changed or withdrawn, and an online feature it relies on can be ended. Where we end an online feature that is material to how the title is played, we will give reasonable notice by the means we normally use, and the annex for your jurisdiction states what your statutory rights are when that happens.

Withdrawing this schedule does not end a licence already granted to you for the period that licence covers, and sections 17 to 19 and 22 of the body survive the end of your licence as that body provides.

I If This Schedule and Another Document Disagree

Section 4 of the body sets the order in which documents prevail, and that order governs here as well: mandatory local law first, then the annex for your jurisdiction, then a signed agreement where you contract with us as an organisation, then Annex E where you use the title as an organisation, then this schedule, then the body. Nothing lower in that order removes a protection something higher gives you.

An end-user licence shown when the title first launches, and any rules published with an official modification programme, are read as part of this schedule and take their place in that order with it.

info@cedrainteractive.com